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ACTION FIGURES

With all these women characters running around in comics, video games, television, and movies, why is it so hard to find action figures of women and not dolls?

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The Internet took notice during the making and marketing of Iron Man 3. Shane Black, the director, had disclosed at one point that there was supposed to be a female antagonist, but it was stopped by Marvel because “toys won’t sell as well if it’s a female.” There was also a reduction in screen time for the female characters Maya Hansen and Ellen Brandt portrayed by Rebecca Hall and Stephanie Szostak at the behest of Marvel.

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Nico Lang explains the impact of toys in his essay “Do Fans Really Want to Buy Female Action Figures?”:

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Toys marketed to a young, female demographic having been declining in recent years after a notable surge in 2013. That year, the Wall Street Journal reported that the sales of girls’ toys were up – buoyed by the success of My Little Pony and the Furby brand – while profits for games, action figures, and other products aimed at young men had plummeted. But what was most interesting about their sales report would become a harbinger of doom for the gendered, aggressively pinkified products long associated with young women’s brands: The biggest gains were in games, where sales skyrocketed by 29 percent… Since then, the sales of Mattel’s classic Barbies have hit the skids, struggling to appeal to a new generation of young women. Despite notable gains in the fourth-quarter, due to holiday sales, Fortune reported in 2015 that Barbie was in major trouble.

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Barbie was and still is declining with girls “opting for more gender-neutral products, in addition to buying toys that might be traditionally thought of as for boys’ only” Lang reported. What has happened since then?

For the Disney Phenomenon 

For Boys vs. Girls

For the toy company IAmElemental

Where do we go from here?

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